GARDEN
GARDEN

Garden

The one-stop web app where you can learn more about the benefits of growing at home and get plants recommendations for you through a short questionnaire

Garden is a web application giving users the chance to learn more about the benefits of growing at home in the hopes of reducing their food waste. They will start by learning about three topics. They will then go through a questionnaire that will give them a few recommendations of plants to grow at home based on their answers.

Roles

  • Lead UX/UI Designer
  • Front-End Developer

Contributions

  • User Research
  • Information Architecture
  • Wireframes
  • Prototyping
  • Animations & Interactions
  • Design Systems

Tools

  • Figma
  • Adobe Creative Suite
  • Visual Studio Code
  • GitHub

Context

This web application was part of two courses: a design course and a development course. Working in teams, we had to come up with an idea to help with sustainability. My idea was to promote growing at home to reduce food waste and help users finding plants that could work for them. Through a period of 20 weeks, we took multiple steps to design and build the final version of what Garden is. We had weekly meetings with both teachers and were working closely with each other to create this web application. At the end of this process, we presented our idea to all of the students part of our program.

Timeline

January 2021

  • Initial idea

February

  • Planning
  • Researching
  • Designing

March

  • Prototyping
  • Development
  • Initial testing

April

  • Development
  • Improvements

May

  • Final testing
  • Improvements
  • Presentation

Overview

Problems

  1. Amount of food waste yearly globally
  2. Prices of groceries going up
  3. Bees being endangered

Insights

Based on research and user surveys, we learned that most of our respondents want to do more for the environment. They think food waste is a important issue and they would like to do their part in helping reducing the amount wasted yearly. They are willing to learn and put time into growing food at home.

Solution

Garden was designed as a way to help with these issues. By growing food at home, they would have a better sense of what they have on hand and make sure to use it. With the users putting work into growing their own food, they wouldn’t look at their fruits and vegetables as disposable like in grocery stores. The plants they would have at home would also stimulate the bees’ population and give them more options to go to and pollinate.

Research & Analysis
Ideation
design process
prototypes
validation
final version
Research & Analysis
Ideation
Design Process
Validation
Final Prototype
Next steps
promotional materials
01

Research & Analysis

Research

For this project, we started by identifying issues regarding sustainability. We brainstormed on ideas for web applications that would provide a solution to one or multiple of these issues. After selecting our idea for Garden, we started with sending a questionnaire to identify our users and their needs for this web application.

To better understand the user’s needs regarding the application and its use, we conducted a user survey containing a variety of questions. These 22 questions were going from their demographics to their knowledge in growing at home. We also asked them what resources they have on hand and how much effort they are willing to put in.

75%

of our survey takers do have experience with growing plants

65%

of our survey takers would be interested in growing plants based on recommendations

87%

of our survey takers would prefer inexpensive and unchallenging plants to grow

Analysis

After conducting our user survey, we analyzed the data we gathered to identify our users and theirs needs for our web application. We established different personas for different demographics. We were also able to establish their pain points and must haves for our application, Garden.

Meet Oliver James, our millenial techie

A document of the persona that was created following the research on the users that would use the app.
02

Ideation

After establishing who our users are, we started looking into the functionality of the app. We did a design sprint to understand the key features of the app and create user flows for our users. We also created task models for our persona on how they would use the app, allowing us to visualize their process to achieve their goals.

User Flow

We started the ideation for Garden by establishing what we wanted in the web application. Following determining our features, we used a flow chart to help us visualize these features on each page. We were then able to understand how the user would navigate the web app and get to the end goal.

Task model

With the help of the user flow, we were able to generate a task model. This showed us the process that the user would go through in the hopes of achieving their goal. For Garden, the main goal of the user is to get recommendations for plants to grow at home.

User Goal: Get recommendations for plants to grow at home

03

Design Process

Logo Design

Final Design

Styleguide

Typography

Aa
Montserrat
Aa
Montserrat
Aa
Bebas Neue
H1 Montserrat
30px
Heading One
Headings
H2 Bebas Neue
24px
Heading Two
Headings
H3 Montserrat
20px
Heading Three
Buttons
H4 Montserrat
18px
Heading Four
Headings
H5 Montserrat
16px
Heading Five
Buttons,
Subheaders
H6 Montserrat
14px
Heading Six
Buttons,
Captions
P Montserrat
16px
Paragraph Text
Body Text
Captions Montserrat
12px
Captions
Tabs

Color palette

Primary

Terra Cotta
#D08372
Petals
#B3586B
Blue Sky
#57A0D6
Vine
#367A17
Vitamin D
#FFCF00
Linear Gradient – 45 degrees
Terra Cotta, Petals, Blue Sky, Vine, Vitamin D

Secondary

Daylight
#FFFFFF
Midnight
#000000

Interactive elements

Start
Back
Sustainability
Wellness
Bees

Iconography

Imagery

04

Prototypes

With the user research done and the brand design established, we started building the prototype. We made sure the overall user experience was intuitive, as we wanted in the beginning. The project grew and went through different iterations before reaching its final version.

1st version

The first iteration of the web application was more straightforward. The user would be prompt into answering some questions before getting a few recommendations. They could then add some of the recommendations to an inventory to refer to them later.

2nd version

The second iteration of the Garden kept the same flow as the first iteration. The main difference was the design for the interface. We established the branding that we wanted to go with at that stage.

3rd version

After doing a few rounds of usability testing, we established that we were missing an educational section in our web application. Some users mentioned they wanted to know more about the importance of growing at home and why they were getting recommendations with Garden. We then designed an infographic to go with our web application where our users would learn how growing at home can help with sustainability, wellness benefits, and bees. This educational section would be introduced before the user takes the questionnaire to get plants recommendations.

05

Validation

Following our research and ideation process, we jumped into user testing. We conducted these testing sessions with our target audience to gather their thoughts on the design and process of Garden. We applied the changes that were pointed to us to create the best version that we could build for our web application.

Location

Some participants expressed confusion as to where they were located in the learning section of web app. We then changed the way the active tab was looking compared to the other ones.

Bee Icon

Some users mentioned that they could identify a bee icon, without being able to explain the purpose of it. We changed the image to the same bee image located in the learning section and made the icon clickable to show a small text saying the bees love this plant.

Climate Zones

For the first question in the quiz, the users needed to specify their climate zone. A few users were confused about what answer to choose, so we added a legend under the map to help them.

Our biggest challenge with Garden was to create a flow from the learning section to the quiz that made sense. At the time of testing, most of our users were expecting a quiz on what they learned. We then added short explanations on two different pages of what to expect in the navigation of the web application. We have found these quite efficient in resolving the issue, and so did a few participants that were tested afterwards.

05

Final Version

For the final version of Garden, we decided to give our web application a makeover and polished our design branding. We decided to go with an animated background, a gradient with all the background colors that we could find in the prototype, with moving clouds. We decided to go with a cleaner look to give more focus to the content.

View final version